Live Brief

Week 1 – Matte Painting

The Matte Paintings Of The Original Star Wars Trilogy And Their ...

Digital matte painting

Week 2 – FRANKENSTIEN

For my Frankenstein project I want to create Frankenstein’s lab. I could model key elements like the table in Maya, and then construct the scene in unreal engine.

Moodboard

For inspiration I looked at the sets of various films including Guillermo del Toro’s The Shape of Water and Yorgos Lanthimos’s Poor Things. I want to stick to a muted, almost black and white colour scheme, keeping in theme with the old Frankenstien movies, this will then allow the accent colours of blue or green to really pop.

Rough slap comp

Frankenstein Progress

First I modelled the table that my “monster” would lie on, I based this model on the table from the slap-comp I did earlier.Then I created a “monster” using basic geometry, it didn’t need to be detailed at all, just the general shape, as I am covering it with a sheet.I then did an nCloth simulation in Maya to cover up my monster.Finally I textured my model in Substance painter. I added some procedural blood, which I think really helps sell that there’s something lurking underneath the cloth.

Import into unreal

The plan for this is to have electricity sparking from the “emitter” and lighting the scene.

Final Shot

Week 6 – WALL-E BRIEF

Concept Art courtesy of Subha

STORYBOARD COURTESY OF ARTHUR

BASIC MAYA SCENE LAYOUT

HOUDINI WIP

Breakdown

FINAL COMP (courtesy of arthur)

Christmas Advert

Aaron Christmas.pptx