Major Project

WEEK 1

PRESENTATION

Brief Launch.pptx

initial Testing

 

 

Pre-Viz

WEEK 2

Final Fire Effect

City Shot pre-viz

WEEK 3 – City Shot Development

I decided to create my city procedurally using Houdinis topnet system, this allowed me to quickly make 100s of buildings to a set street layout from a given image file.

I learned this workflow from this helpful set of videos on the Houdini YouTube channel.

I used this along with modular building assets from Megascans to create my buildings.

City Grid

topnet – Intakes our grid image and separates it into polygons, we set our building attributes (height & height variation), we then go through each polygon and create the corresponding building.

Building Generation – The generated cube is divided into sections the same size as our modular pieces, we then find the centre-point of these sections and use copy-to-points to move our modular pieces into position

Building details

To add more details to the building I selected random points to copy an AC unit and a fire escape to.

WEEK 3 – MOCAP

Unfortunately the initial mocap came out with a glitch, where the right forearm was inverted.

To fix this I had to use animation layers in Maya in order to flip the orientation of the arm, and smooth out some of the more jerky motions.

Week 4 – Pre-Viz Presentation

AaronPlace – Week 4.pptx

Week 4 – Filming

Week 5 – Slap Comp

Week 8 Presentation

AaronPlace – Week8.pptx

Adding the Park

My expanded city grid, with a space left for the park

I left a gap in the middle of my city to add a park. I then populated this park with a tree model found on sketchfab, I did this by using a scatter node to scatter points across the park, and then copied this model to points.

Adding Street Detail

To add detail to the street I found a selection of 3D models from sketchfab to populate it, this included cars, street signs, traffic lights and trash cans.

Comp

SHOT 1

SHOT 2

SHOT 3

Huge thanks to Josh Parks for his help on this shot, it really helped elevate it to the next level.

SUBMISSION

BREAKDOWN