WEEK 1
PRESENTATION
initial Testing
Pre-Viz
WEEK 2
Final Fire Effect
City Shot pre-viz
WEEK 3 – City Shot Development
I decided to create my city procedurally using Houdinis topnet system, this allowed me to quickly make 100s of buildings to a set street layout from a given image file.
I learned this workflow from this helpful set of videos on the Houdini YouTube channel.
I used this along with modular building assets from Megascans to create my buildings.

topnet – Intakes our grid image and separates it into polygons, we set our building attributes (height & height variation), we then go through each polygon and create the corresponding building.

Building Generation – The generated cube is divided into sections the same size as our modular pieces, we then find the centre-point of these sections and use copy-to-points to move our modular pieces into position
Building details

To add more details to the building I selected random points to copy an AC unit and a fire escape to.
WEEK 3 – MOCAP
Unfortunately the initial mocap came out with a glitch, where the right forearm was inverted.
To fix this I had to use animation layers in Maya in order to flip the orientation of the arm, and smooth out some of the more jerky motions.
Week 4 – Pre-Viz Presentation
Week 4 – Filming
Week 5 – Slap Comp
Week 8 Presentation
Adding the Park
I left a gap in the middle of my city to add a park. I then populated this park with a tree model found on sketchfab, I did this by using a scatter node to scatter points across the park, and then copied this model to points.
Adding Street Detail
To add detail to the street I found a selection of 3D models from sketchfab to populate it, this included cars, street signs, traffic lights and trash cans.
Comp
SHOT 1
SHOT 2
SHOT 3
Huge thanks to Josh Parks for his help on this shot, it really helped elevate it to the next level.