Rigging & Creature FX

Week 1

In week 1 we took a look at Rigging characters using Mayas built in HumanIK tool, and then applying Mocap data to this rig.

Character Planning

Transformers style F1 car? (probably minus the transforming)
JIGFLY Transformer Mirage, Cybertron Autobot G1 Animated Transforming Racing Car Model Robot Toy,KO Version Action Figure. : Amazon.co.uk: Toys & Games

TFRaw.com Transformers Multimedia Archive on X: "Lets go back to some G1 concept art. This time we have a Ferrari Testarossa concept from the Headmasters era and a F1 car and Shuttle

Week 2 – Reintroduction to zBrush

Knife tool

Move Tool

Substance Painter

Week 3

In week 3 we were in the studio recording our mocap data. This involved Rushil getting into the mocap suit, which was then covered in reflective balls. These balls were placed around important areas to track, like joints.

Assignment 1 Progress

I started off modelling my robot by making an initial blockout which I could use to test my mocap data on. Then I could go back and add more detail afterwards.

Initial Blockout

Mocap tests

Week 5 – Constraints & Pistons

In week 5 we learned about applying constraints to our rigs.

Further Mech Development

Substance Painter

After finishing my model I then UV’d it and brought it in to substance painter. As the aesthetic I was trying to achieve was “toy transformer” I used lots of the plastic smart materials to give it a worn plastic look. I then added the decals on with wear and tear to make them look like stickers that are peeling off.For my render I used a simple HDRI + a shadow catcher to allow my model to cast shadows.

Assignment 1 – Submission

Week 7 – Arm

Week 8 – Legs

Assignment 2

Winston – Overwatch [Review] — SteemitHow to Unlock Winston: Changes, Skins, and Abilities | Overwatch 2|Game8For Assignment 2 we are sculpting a creature in zBrush. I have decided to make a gorilla, similar to the character Winston from the game Overwatch.

I began my modelling process by modifying zBrushes default “Gorilla” zSpheres model.

Modelling progress – Arms and Legs

Maya rigging and xgen hair