3D Match Moving

Week 1: Nuke 3D and Camera Projection

Basics of NUKE’s 3D viewport

NUKE’s 3D side is almost identical to that of Autodesk Maya.

Camera Projection Method 1

I applied an image to an object in my viewport and animated the camera so that it looked like someone was walking towards that image when I watched the playback in the 2D viewport.

Using my newfound knowledge I applied this workflow on a much larger scale where I projected images of the same prison cell from different roto scoped angles to form a 3D room.

Projecting my camera this way looked more authentic because I had more dimensions to my object in the 3D viewport.

Week 2: 3DD Tracking a Scene and Aligning Objects