Week – 1
We imported a model of a skeleton
that we had to make with a mocap
The way it works is: import the model, select all parts going to character automocap,
Then we have fun with a monster
Begining of making the robot
I went to different ideas , the main idea was to create a robot similar to MegaMan – this is a robot from Game developer – Capcom
I found a 3D model that I wanted to imitate in Maya
Stated to apply different material for tests `
and used the James mocup but it did work well because of skiing.
This is my mocap from school that I apply before starting texturing the model
I have also try to model the same robot in Z-brush
Then slightly changed the model to fit better with the bones and joints and textured it substance painter with steel materials
The robot has all different parts
Then I brought the models back to Maya where I applied the new materials materials and lighted the scene.
once I got the render
I have rendered all needed passed to Import in nuke in a later stage
I had to change the model a couple of times to make it work and I de-light the scene again with a new camera
I choose Michael Jackson’s dance
Here is the new working version and vision
I had rendered a beauty pass
Lighting pass
Reflection
GI
SSS
Specular
And I have a plan to show the animation and to comp on the shot with MJ
I had some fun 🙂
Assessment01: Mech
Rigging and creature:
making the model from Zspheres with adaptive skin
Creating the head and eyes separately in zbrush with polypaint
Polypaint of the mantis
Paiting the weights and adding IK controls to the model
making the control and lights, animation, and attaching the main control to catch the rotation of the platform.
Please change the quality from youtube when possible: