VFX Animation

Week 1 – Intro & Modelling


Week 2 – Particles


Week 3 – Pyro


Week 4 – Water Simulation


Week 5 – Terrain & Vellum

Resemblence in the world-building in films & games


Week 10 – Spreading fire

By adding a copy & transform node to the tube, then adding pyro FX that will spread the fire that will also effect the other duplicated tubes.


Week 11 – Water


Assignment

Coming off watching both of the Denis Villeneuve’s Dune films several times, I’m still in awe by the immense amount of sand simulation and how their various flowing or bursting movement in Arrakis, in particularly when the Fedaykin and Shai-Hulud emerges from the sand.

Parameters/nodes to look out for in Houdini:

  • Volume grain
  • Scale
  • Velocity