3D Match Moving

Week 1:

Nuke 3D and Camera Projection

Learning to apply a texture to an object

Viewing the applied texture in 3D space

Tunnel Camera Projection

We have an animated camera in the scene, and now need to project a tunnel image onto a cylinder we have just brought into the scene, to act as if we are zooming into the tunnel. This creates some depth to a basic 2d image, acting as if a camera was moving through the tunnel.

Tunnel image projected onto a cylinder

Rotated the cylinder and looking at the projected image through the camera

There are two methods for projecting:

We delete the animation from the project cam creating a still image and keep the animation on the render cam creating the animation

Adding a frame hold to the first frame of the image and as the animated camera moves through the tunnel the effect takes place

Prison Cell Projection: 

We brought in 4 identical images of a room resembling a cell and rotoscoped each section of the room (ceiling, right/left/back wall, and floor).

Back Wall Roto

Ceiling Roto

Floor Roto

Left Wall Roto

Right Wall Roto

Rotoscoped Cell Bars

Connecting all the separate rotos the a scene node

Projected image after connected all separate rotos and adjusting rotos to match fit together in 3D space

Brought in the cell bars

 

Week 2:

Nuke 3D Tracking

Wall_Replacement

 

Week 4: Lens and Cameras

Week 7: Houdini Groom