Week 1:
Nuke 3D and Camera Projection

Learning to apply a texture to an object

Viewing the applied texture in 3D space
Tunnel Camera Projection
We have an animated camera in the scene, and now need to project a tunnel image onto a cylinder we have just brought into the scene, to act as if we are zooming into the tunnel. This creates some depth to a basic 2d image, acting as if a camera was moving through the tunnel.

Tunnel image projected onto a cylinder

Rotated the cylinder and looking at the projected image through the camera
There are two methods for projecting:

We delete the animation from the project cam creating a still image and keep the animation on the render cam creating the animation

Adding a frame hold to the first frame of the image and as the animated camera moves through the tunnel the effect takes place
Prison Cell Projection:
We brought in 4 identical images of a room resembling a cell and rotoscoped each section of the room (ceiling, right/left/back wall, and floor).


Back Wall Roto

Ceiling Roto

Floor Roto

Left Wall Roto

Right Wall Roto

Rotoscoped Cell Bars

Connecting all the separate rotos the a scene node

Projected image after connected all separate rotos and adjusting rotos to match fit together in 3D space

Brought in the cell bars
Week 2:
Nuke 3D Tracking


Week 4: Lens and Cameras


Week 7: Houdini Groom

Assesment 1:
Tracking in 3DE
I was able to get 50 points tracked and a deviation of 0.27
I then brought all my footage and data from 3DE 
Rotopainting the fire exit sign and applying a cleanup patch
Combining camera data and cleanup patch 

Assesment 1 Final Video:
Assesment 2:
I was able to track 42 Points. Attempting to add more tracking points caused higher deviation due to the minimal locations left to track. I ended up with a 0.91 deviation
Brought In my 3DE data and connected it up to the footage
Rotopainting out a piece of gum
Adjusting the card to line up and display the roto paint over the gum
Here is the final script
Assesment 2 Final video: