Week 1:
Skeleton Creation and MoCap




Troll creation and MoCap:



Video Renders
Week 2:



Week 3:
Creating textures in Substance Painter

Week 4:




Robot Creation




Week 8: Sculpting Legs

Week 10:
Placing Scorpion in enviroment

Start of shark creation

Modelling the shark
Adding more detail
Textured the shark 
Started to rig the shark in Maya 

Getting ready to skin


I tried to skin my model after rigging it and was unable to make it move fluidly and correctly. I am pretty sure it is due to the size of my model and how many polygons it has. I think it is due to me missing a step in the pipeline process where I didnt use zremesher tool in Zbrush resulting in me exporting a very high poly model and being unable to skin it properly. The result is cracked mesh and unnatural movement. Next time I would take the steps to always make sure i use zremesher tool to lower the polys on my model.