Rigging & Creature FX

Week 1:

Skeleton Creation and MoCap

   

Troll creation and MoCap:

 

Video Renders

Week 2:

Week 3:

Creating textures in Substance Painter

Week 4:

Robot Creation

Week 8: Sculpting Legs

  

Week 10:

Placing Scorpion in enviroment

Start of shark creation

Modelling the shark Adding more detailTextured the shark Started to rig the shark in Maya Getting ready to skin I tried to skin my model after rigging it and was unable to make it move fluidly and correctly. I am pretty sure it is due to the size of my model and how many polygons it has. I think it is due to me missing a step in the pipeline process where I didnt use zremesher tool in Zbrush resulting in me exporting a very high poly model and being unable to skin it properly. The result is cracked mesh and unnatural movement. Next time I would take the steps to always make sure i use zremesher tool to lower the polys on my model.