Find the movie, years and directors:
1. 2001 space odyssey 1968 Stanley Kubrick
2. The Abyss 1989 James Cameron
3 Jason and the Argonauts 1963 Don Chaffey
4.Pirates of the Caribbean 2003.Gore Verbinski
5. Luxo Jr.1986 John Lasseter
6.Tron 1982 Steven Lisberger
7. A trip to the moon 1902 George Meiles
8. King Kong 1933 Marian C. Cooper,Ernest B. Schoedsack
9. Hobit 2012.Peter Jackson
10. An American Werewolf in London 1981John Landis
11 Tron legacy 2010. Joseph Kosinski
12. terminator 2 1991. James Cameron
13. Vagebond’s Movie ScreenShots: Young Sherlock Holmes 1985 Barry Levinson
14. Total Recall 1990 Paul Verhoeven
15 Indiana Jones The temple of doom 1984 Steven Spielberg
16. Interstelar 2014 Cristopher Nolan
17.Nosferatu 1922 F. W.Murnau
18.Starship Tropers Paul Verhoeven1997
19.The Four Troublesome Heads 1898 George Meilies
20 Godzilla 1954 Ishirō Honda
Essay:
What is “uncanny valley”? Citing specific film examples, discuss its relationship with visual effects, computer generated imagery.
movies these days look so much different than many years ago. Progression in technology makes animation movies, video games and virtual reality so much more realistic than before, but sometimes trying to achieve maximum realism and focusing more on the characters appearance, the facial expressions and the body movements might be forgotten, what makes potentially triggering “Uncanny Walley” effect.
The concept of “Uncanny Valley” was first introduced by Japanese roboticist Masahiro mori in 1970’s, and it since become a massive consideration in fields like animation and games. This term describes a particular dip in human emotional response to artificial characters, that approach human-like appearance. M.Mori in his original essay gave an example about prosthetic hand, but comparing that to animation and film, Mori said even how resemblance it might be with a human, once we realize that the character at first looked real is in fact artificial, we experience an eerie sensation. The main factors entering “Uncanny Valley” in movie characters is skin texture might be too perfect or not detail enough. Eyes that do not reflect the light naturally. Unnatural movements and facial expressions, imperfect simulations of human characteristics.
Many movie makers are trying to avoid the trap of “Uncanny Valley,” but this relationship is crucial, because the goal for them is to create realistic human characters and environments. For example, the movie “Polar express “made in 2004 is one of them considered entering the Uncanny. The movie used advanced motion capture techniques to replicate movement and facial expressions. The movie received divisive reviews, some of them calling it “Christmas Classic” and the others claiming that characters are looking like “lifeless zombies.” for example they were trying to recreate Tom Hanks appearance to look more humanlike, but the skin texture, artificial facial movements make it feel uncomfortable watching it. Angela Tinwell mentions in her book that “Conductor’s” (Name of the character) motion was described as puppet-like, and the audience was critical of a lack of human-likeness in his facial expressions that did not match the emotive qualities of his speech. The expressions also appeared out of context with a given situation as he presented an angry expression and a cold personality when interacting with other children characters in the film.
The technology in film making is getting more advanced with the years, and the movie makers are trying to achieve the best results possible. The movie director of “polar express” Robert Zemeckis few years after tried to achieve that goal of creating another movie called “Beowulf.” The movie is often discussed in relation to the concept of “Uncanny Valley.” Using same Mo-cap technologies, they were able to replicate Angelina’s Jolie appearance by creating digitally animated human character which according by viewers was a huge step forward, but while the technology has improved since 2004 “Polar Express” particularly in the characters more” lifelike eyes” the actors still do not seem entirely there of facial expression imperfections. Angela mentions in her book that viewers were leſt disappointed at the lack of detail in the virtual characters’ appearance and behavior, Zemeckis elaborated that mo-cap allowed him to focus less on aspects such as lighting, the camera set-up and an actor’s hair, makeup, or costume and more on the actor’s performance. film critic Kenneth Turran suggested that Zemeckis was nothing more than a “willing slave to technological advances” for replacing “real” actors with disturbing digital avatars.
A movie that potentially was one of the best recreating human expressions and movements was Alita: Battle Angel, directed by Robert Rodriguez. The level of details is never seen on CG characters. The whole thing was mo-cap technique from Rose Salazar performance, where Weta was able to recreate the smallest facial expressions. Rose has a little nose twitch that her computerized character also emulates. However, despite Alita’s enlarged eyes and other stylized features, the character was able to emotionally connect with many viewers. This connection was crucial in overcoming the uncanny, as emotional relatability can often compensate for visual anomalies in CGI characters.
Visual effects, computer-generated imagery, and motion capture are a huge part of the film and animation industry. Advancements in CGI technology aim to overcome the uncanny effect, by creating more lifelike animations and textures. Motion capture technology, for example, is used to detect the movements of actors and display them into digital models, aiming to create more realistic animations. Angela Tinwell mentions in her book that visual effects supervisor at Weta Digital described this new facial mo-cap procedure. They say that much attention has been given to improving not only the visual physical components of the skin texture, but also the underlying muscle movements and physiognomy of the face.
The most important question is how to overcome the uncanny valley? The field is always evolving, innovative technology and techniques is esential for creators to overcome uncanny. To achieve the best result would be to focus more on details on the creation of CGI. Creating characters with emotional depth and compelling backstories can help audiences build a deeper connection, which can make slight imperfections less noticeable. Working with artists who understand human anatomy and expressions or listen to Masahiro mori device that he mentions in his book, to create a safe level of affinity by deliberately pursuing nonhuman designs.
Reference:
A.Tinwell (2014)” The uncanny valley in films and animation” available at: https://www.perlego.com/book/1603212/the-uncanny-valley-in-games-and-animation p10-20p (Accessed :January 10, 2024)
“Alita: Batlle angel (2019) Directed by Robert Rodriguez(film)London (20th Century fox)
“Beowulf” (2007) Directed by Robert Zemeckis(film) North America (Paramount pictures)
Mori, M (2012) “The Uncanny Valley” IEEE Robotics automation magazine, pp.98-100. (Accessed: 17 November 2023)
“Polar express” (2004) Directed by Robert Zemeckis(film) Chicago (Warner Bross pictures) 7:42-8:30
https://www.engadget.com/2019-02-16-alita-battle-angel-review-uncanny-valley.html