3D match moving

Week 1: Camera projection

In this lesson, we will explore 3D space and projection.

Scene – I’ts a merge in 3D space

Camera -without it we can’t see anything in 3D space

Scanline render- Converts 3D space to 2D space

We attempted to bring the cylinder and square into 3D space to understand how 3D space functions in Nuke.

Tunel projection:


Duplicate the camera, go to the first frame, and remove its animation. Link it as shown. The first camera is used for the still image, while the second camera handles the movement.

Add a frame hold on the first frame, then link everything as shown.

We were trying to create a jail cell in 3D space.

We were cutting out pieces of images to create a cell and then projecting the camera into it.

 

Week 2: Tracing

  • Objects closest to you move the fastest, while those farther away move more slowly.
  • There are two main steps: Tracking and Solving.
  • Consider lens distortion and use a checkerboard to correct the perspective.

Remove the original footage after UD and set up the scene as follows. Import a card, link it to the scene, and disable it. Select “Choose vertices” and pick two vertices. Return to node selection, enable the card, and choose “Match selection” for position.

Week 3: 3D equalizer

Week 4:

Week 5:

week 6:

This week, we learned how to save (or “bake”) a camera in 3DEqualizer and how to export the camera, points (locators), 3D objects, and lens distortion. We also went through how to bring everything into Nuke and how to install the needed plugins. Finally, we learned how to make and use patches to fix or clean up areas in a shot.

Week 8:

This week, we went over how to bake a camera in 3DEqualizer and how to export the camera and locators.

First assignment:

Import the footage

Bring in the video you want to track

Set camera parameters

Input details like sensor size, focal length, and resolution if you know them. This helps get a more accurate result.

Track points (manually or automatically)

Pick visible points (like corners, textures) and tell the software to follow them across the video frames.

Add test 3D geometry

You can place basic 3D shapes

Export to 3D software

Once it looks good, export the camera and tracked points to Nuke,  for further work.

 

Final:

 

Filming day:

 

Footage for a next assignment: