Week 1: Camera projection
In this lesson, we will explore 3D space and projection.
Scene – I’ts a merge in 3D space
Camera -without it we can’t see anything in 3D space
Scanline render- Converts 3D space to 2D space
We attempted to bring the cylinder and square into 3D space to understand how 3D space functions in Nuke.
Tunel projection:
We were trying to create a jail cell in 3D space.
We were cutting out pieces of images to create a cell and then projecting the camera into it.
Week 2: Tracing
Week 3: 3D equalizer
Week 4:
Week 5:
week 6:
This week, we learned how to save (or “bake”) a camera in 3DEqualizer and how to export the camera, points (locators), 3D objects, and lens distortion. We also went through how to bring everything into Nuke and how to install the needed plugins. Finally, we learned how to make and use patches to fix or clean up areas in a shot.
Week 8:
This week, we went over how to bake a camera in 3DEqualizer and how to export the camera and locators.
First assignment:
Import the footage
Bring in the video you want to track
Set camera parameters
Input details like sensor size, focal length, and resolution if you know them. This helps get a more accurate result.
Track points (manually or automatically)
Pick visible points (like corners, textures) and tell the software to follow them across the video frames.
Add test 3D geometry
You can place basic 3D shapes
Export to 3D software
Once it looks good, export the camera and tracked points to Nuke, for further work.
Final:
Filming day:
Footage for a next assignment: