Week 1: Camera projection
In this lesson, we will explore 3D space and projection.
Scene – I’ts a merge in 3D space

Camera -without it we can’t see anything in 3D space

Scanline render- Converts 3D space to 2D space

We attempted to bring the cylinder and square into 3D space to understand how 3D space functions in Nuke.

Tunel projection:
Duplicate the camera, go to the first frame, and remove its animation. Link it as shown. The first camera is used for the still image, while the second camera handles the movement.
Add a frame hold on the first frame, then link everything as shown.

We were trying to create a jail cell in 3D space.
We were cutting out pieces of images to create a cell and then projecting the camera into it.


Week 2: Tracing
- Objects closest to you move the fastest, while those farther away move more slowly.
- There are two main steps: Tracking and Solving.
- Consider lens distortion and use a checkerboard to correct the perspective.


Remove the original footage after UD and set up the scene as follows. Import a card, link it to the scene, and disable it. Select “Choose vertices” and pick two vertices. Return to node selection, enable the card, and choose “Match selection” for position.

Week 3: 3D equalizer
Week 4:

Week 5:

Week 8:
