Learning the basics of Unreal Engine:
Making an obstacle course game level:
Using the basic objects I made a short obstacle course level, involving a small maze and a small parkour section.
Introduction to Materials:
Learning how to use nodes and apply textures:
Added an XYZ constant node by pressing ‘3 + Left Click’, added a texture node by pressing ‘T + Left Click’ and added a multiply node by pressing ‘M + Left Click’.
Applied textures:
Landscape and foliage tools:
Making a landscape:
Textures were added using texture nodes, also copied and pasted nodes from the metal gold material to take the macro texture and use it for my landscape:
Added grass tufts included in the Infinity Blade: Grasslands pack into foliage mode:
I then used the brush tool to paint the landscape with the grass tufts:
I then added a variation of trees, also included in the pack, one by one:
I also tried to model a very basic cabin using basic shapes and textures which I decorated using props from the Infinity Blade packs downloaded from the Unreal Store:
Lighting Basics:
Creating area lights and changing the colour of them:
With materials:
New project: Making a landscape again:
I then started adding foliage:
Introduction to Cameras:
I started by making a scene of the corner of a room with some props placed in. I then added a Cine Camera Actor and then created a sequence. I then added keyframes to the transform subsection of the Cine Camera Actor in order to make a camera movement.
I then selected the list of world blueprints icon in the toolbar and pressed ‘open level blueprint’.
I then added these nodes so that when I pressed play in the project, it would play the sequence rather than starting a game level.
Introduction to Trigger Boxes:
Making a trigger box that changes the colour of a light:
Drag a trigger box into the level:
Convert the actor to a blueprint class:
Rename the blueprint:
Open the blueprint:
Select and delete the nodes you don’t need:
Add nodes:
Use the eyedrop tool to select a point light:
Rotating cube:
Select a cube and make it a blueprint class:
Edit the nodes:
Cube must be set to movable
Edit the XYZ under Default – B:
The cube should rotate when the level is started:
Materials and Shaders – Simple Single Layer Water Material:
Making a material:
Applying it to an object:
Making a pool for the water material:
Water Material Demo:
Toon Shader:
Making a post-processing shader:
Without the shader:
With the shader:
Particle Effects:
Making a particle effect with the Niagara System in Unreal:
Video Demo:
Blueprints – Health Bar:
Creating a trap that causes a player death:
Creating a health bar that will show on the screen:
Demo of the health bar and player death:
Basics of Animation:
Downloading Model and animation from Mixamo:
Imported the model fbx file into a project:
Made an Anim Blueprint for the skeletal mesh file:
Imported the animation:
Created an animation blend space and dragged in the animation:
Assignment – Interior and Exterior:
Canyon Landscape:
I used the landscape tool to create a canyon with a stream flowing through it. I also used free assets and mega scans downloaded from the Unreal Marketplace in order to add foliage and start making the cliffs.
I started adding mega scans to create the cliffs and rocks:
I then began using the ‘Assetsville Town’ modular pack to start building the exterior of my building:
I then began experimenting with altering the textures and normal maps of the pack and placing pre-built buildings around the landscape:
I replaced the roof with a box that I applied a material to, and then also began attempting to dress the set with props from the ‘Downtown West Modular Pack’:
I then started to remodel the landscape with multiscans:
I then used modular packs to decorate the interior:
I then animated a camera sequence in order to showcase the assignment, which I then rendered:
CGI Foundations Interior and Exterior Assignment – Lucca McCaskell:
Modular Packs downloaded from the Marketplace that were used in my project:
- Rural Australia – Andrew Svanberg Hamilton
- Assetsville Town – Assetsville
- Downtown West Modular Pack – PurePolygons
- Infinity Blade Assets – Epic Games
Interior Showcase:
Exterior Showcase: