Basics of camera projection
Compiling multiple elements together in NUKE’s 3D editor:
NUKE 3D Tracking
Placing tracking markers in the scene:
Using the movement calculated from the track to add a card onto the footage:
Lenses and Camera
Software: 3DEqualizer
Camera and lens setup:
Learning how to use tracking markers in 3DE:
Lenses and Camera (Continued)
Placing lots of tracking markers to increase the quality and accuracy:
Learning about the deviation browser within 3DE:
3DE to Maya Workflow
Completing a track in 3DE:
Bringing the footage and track into Maya:
Adding a 3D Geo into the scene:
Poly added on top of tracked footage:
Assignment 1:
Progress:
Tracking in 3DE:
Adding locators and a 3D Cube:
Moving the files into NUKE:
Creating a scene using the tracking data from 3DE:
Compiling the tracking locators and cube onto the footage so that the track can be showcased:
Creating a clean-up patch using the RotoPaint and Card nodes, to remove a sign from the footage:
Final Submission:
Assignment 2:
Progress:
I tracked the footage in 3DE:
I then exported the camera and 3D location data into Maya, where I added in an FBX creature model I created for a different module, to demonstrate the stability of the track:
After rendering the model as an EXR sequence which follows the camera movement, I brought everything into NUKE:
Again, I imported the camera and 3D location data from 3DE. I removed the tracking markers with the RotoPaint node, as well as adding the 3D locators and grading the creature model:
Final NUKE Script:
Comp with locators:
FINAL SUBMISSION:





















































