3D Match Moving

Basics of camera projection

Compiling multiple elements together in NUKE’s 3D editor:

NUKE 3D Tracking

Placing tracking markers in the scene:

Using the movement calculated from the track to add a card onto the footage:

Lenses and Camera

Software: 3DEqualizer

Camera and lens setup:

Learning how to use tracking markers in 3DE:

Lenses and Camera (Continued)

Placing lots of tracking markers to increase the quality and accuracy:

Learning about the deviation browser within 3DE:

3DE to Maya Workflow

Completing a track in 3DE:

Bringing the footage and track into Maya:

 

Adding a 3D Geo into the scene:

Poly added on top of tracked footage:

 

Assignment 1:

Progress:

Tracking in 3DE:

Adding locators and a 3D Cube:

Moving the files into NUKE:

Creating a scene using the tracking data from 3DE:

Compiling the tracking locators and cube onto the footage so that the track can be showcased:

Creating a clean-up patch using the RotoPaint and Card nodes, to remove a sign from the footage:

Final Submission:

 

Assignment 2:

Progress:

I tracked the footage in 3DE:

I then exported the camera and 3D location data into Maya, where I added in an FBX creature model I created for a different module, to demonstrate the stability of the track:

After rendering the model as an EXR sequence which follows the camera movement, I brought everything into NUKE:

Again, I imported the camera and 3D location data from 3DE. I removed the tracking markers with the RotoPaint node, as well as adding the 3D locators and grading the creature model:

Final NUKE Script:

 

Comp with locators:

 

FINAL SUBMISSION: