Rigging and Creature VFX

Rigging Basics:

Rigging a skeleton and applying motion capture data:

 

Rigging a troll and applying the same motion capture data:

Modelling and Rigging Basics:

I modelled a robot which I then rigged and applied motion capture data to, using the techniques learnt in week 1.

 

Painting FBX Files in Substance Painter:

Importing FBX files into 3D Substance Painter and creating textures:

Assignment 1: Progress

Making a robot model and rigging it, and then using motion capture data to create an animation.

Final Submission: Sound Effects Recorded at Home

 

Sculpting an arm in ZBrush:

Arm:

Hair Masterclass:

Sculpting a leg:

Scorpion Rig:

Assignment 2:

Progress:

I modelled my creature in ZBrush, using a spider model as a base:

Texturing the creature:

Painting the creature:

I then rigged and animated the creature in Maya:

I then lit and rendered the scene:

Final Submission: