Rigging Basics:
Rigging a skeleton and applying motion capture data:
Rigging a troll and applying the same motion capture data:
Modelling and Rigging Basics:
I modelled a robot which I then rigged and applied motion capture data to, using the techniques learnt in week 1.
Painting FBX Files in Substance Painter:
Importing FBX files into 3D Substance Painter and creating textures:
Assignment 1: Progress
Making a robot model and rigging it, and then using motion capture data to create an animation.
Final Submission: Sound Effects Recorded at Home
Sculpting an arm in ZBrush:
Arm:
Hair Masterclass:
Sculpting a leg:
Scorpion Rig:
Assignment 2:
Progress:
I modelled my creature in ZBrush, using a spider model as a base:
Texturing the creature:
Painting the creature:
I then rigged and animated the creature in Maya:
I then lit and rendered the scene:
Final Submission: