Week 2
Mechanics/parts.
Week 4
Painting Weights & More Rigging.
First thing this week we used one of the models in sculpting section. Content browser-bipeds-robot humanoid. Later using same techniques as we did last week. Quick rig-polygon soup and then create and update. In the skeleton section choose skeleton only.
Later change position for the bones and click create/update. Next step it was to apply same technique for the skelton we used last week
Drag the skeleton fbx to Maya view window and add bones same as before. Then hierarchy in the select left corner. By selecting X,YZ, press 0 and enter to reset position of the bones. Next step it was to rotate 90 degrees in X axes. Then in the toogles and change character name and lately apply in the source mocap rigged bones. In the controls assign each parts for the bones.
Week 5
Week 6
UVing Recap & ZBrush to Maya Pipeline.
This week we looked into Zbrush and texture paint section. By using alphas brushes we played with shapes and different colors. Paint tools are in the texture section.
Substance painting for Assessment 1.
Week 2
Mechanics/parts.
Week 4
Painting Weights & More Rigging.
First thing this week we used one of the models in sculpting section. Content browser-bipeds-robot humanoid. Later using same techniques as we did last week. Quick rig-polygon soup and then create and update. In the skeleton section choose skeleton only.
Later change position for the bones and click create/update. Next step it was to apply same technique for the skelton we used last week
Drag the skeleton fbx to Maya view window and add bones same as before. Then hierarchy in the select left corner. By selecting X,YZ, press 0 and enter to reset position of the bones. Next step it was to rotate 90 degrees in X axes. Then in the toogles and change character name and lately apply in the source mocap rigged bones. In the controls assign each parts for the bones.
Week 5
Week 6
UVing Recap & ZBrush to Maya Pipeline.
This week we looked into Zbrush and texture paint section. By using alphas brushes we played with shapes and different colors. Paint tools are in the texture section.
Substance painting for Assessment 1.
Week 2
This week by rigging skeleton we learn hot to create dynamic poses. By google some examples I was trying to do female modelling pose.
Mechanics/parts.
For my assessment 1 I create pistols as a part of my robot. The idea is to place them in empty spaces between arms, legs where rig usually need some more weight painting.
Week 4
Painting Weights & More Rigging.
First thing this week we used one of the models in sculpting section. Content browser-bipeds-robot humanoid. Later using same techniques as we did last week. Quick rig-polygon soup and then create and update. In the skeleton section choose skeleton only.
Later change position for the bones and click create/update. Next step it was to apply same technique for the skelton we used last week
Drag the skeleton fbx to Maya view window and add bones same as before. Then hierarchy in the select left corner. By selecting X,YZ, press 0 and enter to reset position of the bones. Next step it was to rotate 90 degrees in X axes. Then in the toogles and change character name and lately apply in the source mocap rigged bones. In the controls assign each parts for the bones.
Skeleton presented below:
Week 5
This week we use quadraw and below there are screenshots of my work. I created human body using quadraw for my assessment 1.
Week 6
UVing Recap & ZBrush to Maya Pipeline.
This week we looked into Zbrush and texture paint section. By using alphas brushes we played with shapes and different colors. Paint tools are in the texture section.
Assessment 1.