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Week 2
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Mechanics/parts.
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Week 4
Painting Weights & More Rigging.
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First thing this week we used one of the models in sculpting section. Content browser-bipeds-robot humanoid. Later using same techniques as we did last week. Quick rig-polygon soup and then create and update. In the skeleton section choose skeleton only.
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Later change position for the bones and click create/update. Next step it was to apply same technique for the skelton we used last week
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Drag the skeleton fbx to Maya view window and add bones same as before. Then hierarchy in the select left corner. By selecting X,YZ, press 0 and enter to reset position of the bones. Next step it was to rotate 90 degrees in X axes. Then in the toogles and change character name and lately apply in the source mocap rigged bones. In the controls assign each parts for the bones.
Week 5
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Week 6
UVing Recap & ZBrush to Maya Pipeline.
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This week we looked into Zbrush and texture paint section. By using alphas brushes we played with shapes and different colors. Paint tools are in the texture section.
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Substance painting for Assessment 1.
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Week 2
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Mechanics/parts.
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Week 4
Painting Weights & More Rigging.
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First thing this week we used one of the models in sculpting section. Content browser-bipeds-robot humanoid. Later using same techniques as we did last week. Quick rig-polygon soup and then create and update. In the skeleton section choose skeleton only.
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Later change position for the bones and click create/update. Next step it was to apply same technique for the skelton we used last week
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Drag the skeleton fbx to Maya view window and add bones same as before. Then hierarchy in the select left corner. By selecting X,YZ, press 0 and enter to reset position of the bones. Next step it was to rotate 90 degrees in X axes. Then in the toogles and change character name and lately apply in the source mocap rigged bones. In the controls assign each parts for the bones.
Week 5
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Week 6
UVing Recap & ZBrush to Maya Pipeline.
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This week we looked into Zbrush and texture paint section. By using alphas brushes we played with shapes and different colors. Paint tools are in the texture section.
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Substance painting for Assessment 1.
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Week 2
This week by rigging skeleton we learn hot to create dynamic poses. By google some examples I was trying to do female modelling pose.
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Mechanics/parts.
For my assessment 1 I create pistols as a part of my robot. The idea is to place them in empty spaces between arms, legs where rig usually need some more weight painting.
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Week 4
Painting Weights & More Rigging.
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First thing this week we used one of the models in sculpting section. Content browser-bipeds-robot humanoid. Later using same techniques as we did last week. Quick rig-polygon soup and then create and update. In the skeleton section choose skeleton only.
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Later change position for the bones and click create/update. Next step it was to apply same technique for the skelton we used last week
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Drag the skeleton fbx to Maya view window and add bones same as before. Then hierarchy in the select left corner. By selecting X,YZ, press 0 and enter to reset position of the bones. Next step it was to rotate 90 degrees in X axes. Then in the toogles and change character name and lately apply in the source mocap rigged bones. In the controls assign each parts for the bones.
Skeleton presented below:
Week 5
This week we use quadraw and below there are screenshots of my work. I created human body using quadraw for my assessment 1.
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Week 6
UVing Recap & ZBrush to Maya Pipeline.
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This week we looked into Zbrush and texture paint section. By using alphas brushes we played with shapes and different colors. Paint tools are in the texture section.
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Assessment 1.