Week 1: Introduction To Unreal
Command | Description |
---|---|
Spacebar | Play or Pause Playback for the selected sequence. |
Down Arrow | Plays the selected sequence. |
Up Arrow | Returns to the start of the of the assigned Playback Range. |
Left Arrow | Step backwards in the current sequence. |
Right Arrow | Step fowards in the current sequence. |
[ | Sets the start of Playback Range to the current time. |
] | Sets the end of Playback Range to the current time. |
Basic Navigation
Command | Description |
---|---|
Right-click Drag | Allows you to move around the Tracks Area. |
Ctrl + Mouse Wheel In/Out | Zoom in/out in the Tracks Area. |
Home | Resets the zoom/view range of the Tracks Area. |
– and = | Zoom into and out of the view range by 10%. |
, and . | Moves backwards and forwards between placed keyframes. |
Left-click Drag | Creates a selection box around keys in the window. |
Left-click on a key | Selects the key. |
Right-click on a key | Displays the Context Menu where you can define properties for the key. |
Middle Mouse | Creates a key at the mouse position. |
Enter | Set a key on the selected tracks at the current time. |
Ctrl + G | Go to a set time/frame in the sequence. |
I | Sets the start of Selection Range. |
O | Sets the end of Selection Range. |
M | Adds/Removes a Frame Marker at the current mouse location. |
Ctrl + Shift + , (comma key) | Jumps the timeline to the previous marker. |
Ctrl + Shift + . (period key) | Jumps the timeline to the next marker. |
Ctrl + Left Arrow | Move selected keys and sections 1 frame to the left. |
Ctrl + Right Arrow | Move selected keys and sections 1 frame to the right. |
What are actors, static mesh and component in UE?
Actors are essential components of any game or interactive experience. It symbolises any item that can be put in a level or scene, including people, props, lighting, cameras, triggers, and more.
Static Mesh is a sort of object that represents 3D geometry in a game or interactive experience.
A component is a modular piece of functionality that may be added to an actor to modify its behaviour or properties.
Week 2: Materials
Rock:
Leather
Concrete
Iron
denim
Rust metal
Wood
Brick
Week 3: Unreal Tools
going to Landscape mode and other tools
sculpt or elevate the surface with the brush
painting on grass or surface / land materials : when starting to paint you’ll need to scroll down to layers underneath material expression landscape layer blend then press the plus sign
Week 4: Lighting & Reflections
Sky light is a method for simulating worldwide illumination by obtaining lighting data from the sky. With gentle shadows and natural lighting, this method improves the scene’s overall ambient lighting. It works especially well for outdoor settings and producing realistic daytime lighting fluctuations.
Spot light: Spot lights mimic a flashlight or a stage spotlight by emitting light in a cone-shaped beam. They have a defined spread angle, position, and direction. Spot lights are useful for emphasizing particular objects or regions of interest since they may produce dramatic lighting effects and cast shadows.
Directional Lighting: Directional lighting simulates a bright moonlight or an indefinitely far-off light source. It provides consistent illumination throughout the scene by directing parallel light rays in a particular direction. The main purposes of this kind of lighting are to replicate outside settings and provide accurate day-night cycles.
Point Lights: Like a lightbulb or a campfire, point lights radiate light in all directions from a specified spot. Their omnidirectional illumination has the ability to illuminate surrounding objects and cast shadows. Point lights are frequently used to generate confined lighting effects, small light sources, and inside sceneries.
Area Lights: Soft, diffused light is emitted by huge, flat area lights. They can mimic windows, doors, and light panels. Area lights are perfect for producing gentle shadows and even lighting over expansive surfaces like walls or floors.
Week 5: Sequencer & Post Processing
Week 8: Particle Effects
Week 9 Advanced Blueprints-
Assignment
Exterior
Interior
Assets used :
House : https://sketchfab.com/3d-models/xyzcourse-work-victorian-mansionhouse-5201e06698ac42df97f6da33c625b58f
Megascans from epic games marketplace
Infinity Blade: Grass Lands
Infinity Blade: Ice Lands
Fantasy Interior Environment
Old West VOL. 6 – Town and Industrial
Making
Landscape :
Material
Foliage :
Sky light settings
Particles
Interior set up