Digital Sculpture

The facial features

Anatomy 

Male (left) Female (right) skull.

There are several anatomical distinctions between male and female skulls. The primary ones have been discovered in the photograph that the slope of the frontal bone in the male skull is steeper. In the female skull anatomy, the superciliary arches are nearly inconspicuous, but the chin protrudes more than in the male skull. Both skulls feature a gonial angle, but the male’s is about 90 degrees and quite pointed, whilst the female’s is rounder.

The image above depicts some of the primary aspects of the skull.

Week 2 Nose

Anatomy

The nose is made up of several portions of cartilage and fat, with the most essential and distinguishable regions shown in the figure. Knowing some of these anatomical areas and how they vary with age can be useful when modelling different faces and facial expressions. Because the nose never stops developing, youngsters may have small noses while elderly folks may have bigger noses. The point where the Nasal bone finishes and the Cartilage begins may sometimes have a significant effect on the contour of the nose and provide a lot of character to a sculpt.

Starting on nose in Zbrush using: Dam standard, standard and move tools.

Nose 1

Nose 2

Nose 3

Assignment Submission: Nose

Image

3D

Nose by khushnuma on Sketchfab

Video

Week 4 Ear

Ear 1

EAR 1 by khushnuma on Sketchfab

Ear 2

Ear2 Cut by khushnuma on Sketchfab

Assignment submission: Ear

Image

3D

Week 5 Eye part 1

Anatomy

Assignment Submission: Eyes 

Image

3D

Video

Week 6 Eye part 2

Materials used:

Week 7: Villain 

Fat, neck

Villain character inspiration:

Model: Dave Bautista

Making the villain

Used move tool to shape the face and make it wide and added features by alternating with the standard brush, move tool brush and Dam standard brush. frequently used the shift and brushed the model to be smooth.

Added eyes, cheek and forehead wrinkles with low intensity Dam standard brush.

I went ahead and made the neck and shoulders with the Clay buildup brush and used shift smooth brush along the way to create a good shape.

Adding pores with brush alpha (used Zadd to add skin texture and Zsub for pores)

Adding paint by going to Color> fill object, with standard brush, unselected zadd and selecting Rgb

Final front view of the villain

Final side view of the villain

Final back view of the villain

Villain pores

Week 8 – Fat

Learning poly paint skin on model head

Head in maya using ai.stand.surface skin.

Importing the picture on model

Aligning the mouth picture with the mouth model

Mouth picture on zbrush model