Week One
Nuke 3D & Camera Projection
To apply an image to an object
The scene node acts like a merge, but for 3D objects
To make everything viewable in 2D space, connect it to a scanline render
To animate the camera, set keyframes on the timeline using these settings
To add motion blur, use these settings on the scanline render
When projecting onto a cylinder, make sure to close the bottom
Creating a cell in 3D space
To add more control, you can place a scanline render under each module in this script. With mine, I added a blur node in order to emulate camera focus on the cell and the bars. Defocus1 is for the cell and Defocus2 is for the bars.