Rigging & Creature FX

Week One

Introduction to module, HumanIK in Maya

Set workspace

Create FBX Folder in the workspace & add files

Import character model in

Open character controls

Quick Rig Tool

Set to step by step, then hit +

Follow the steps on the rigging tool

Adjust the guide markers before making the skeleton

Set the generation to skeleton only, as we are not hand animating

Skin the mesh and import the mocap

Select the Hierarchy and set all of the rotation to 0

Then select the hips and set the X rotation to 90

Select the hips again and create character definition

Assign all of the bones on the Mocap skeleton

Once finished, lock and play

Week Two

Week Three

Motion Capture