Week One
Introduction to module, HumanIK in Maya
Set workspace
Create FBX Folder in the workspace & add files
Import character model in
Set to step by step, then hit +
Follow the steps on the rigging tool
Adjust the guide markers before making the skeleton
Set the generation to skeleton only, as we are not hand animating
Skin the mesh and import the mocap
Select the Hierarchy and set all of the rotation to 0
Then select the hips and set the X rotation to 90
Select the hips again and create character definition
Assign all of the bones on the Mocap skeleton
Week Two
Week Three
Motion Capture