3D Match Moving
Week 1: Nuke 3d and Camera Projection
messing around with scene and camera on nuke
adding motion blur for the animated movement of the camera
for this exercise we assigned a image to a cylinder and using camera movement to make the image have some type of depth of field
to do this we first make a cylinder geometry and a project 3d node to assign the image onto the geometry next we then make a scanline render to render out the video, the render cam will be the camera that you animate going down the tunnel as for the project cam that was made the purple circle will be the static camera what you will then connect to the project 3d image. and the green one highlighted will be the opposite of what i said for the purple.
changing the cylinder to 90 degrees
first we started by masking out every section of the cell
next we then added them to a scene using the 3d camera and making a geometry out of 2d shapes so when using the camera scaling in the cell it creates depth of field and gives the illusion as if we are actually going through it.
week 2
roto the section that should be static and easy to track because water is hard to track
next you will the use the camera tracker to track the points that were placed
you will be presented with red and amber tracks so to remove them you will now press delete unsolved and delete rejected
you will then now go into vertex selection and select two point and put the position onto the card
week 3/4 : 3D Equalizer
going to scene and double clicking will then allow you to head to browser to find you clip you want to import.
heading to playback and selecting export buffer compression file will make you see the video smoothly
going back to the section were you clicked to import your video you will then go to the lenses section and click on that to change the lens of the camera
changing the filmback width to the camera used what you can find by searching the lens of the camera what was 3.6 cm and changing passive to adjust on the same row
focal length to 35 and fixed to adjust
name of the camera being utilised 5D mkiii 35mm
clicking crtl and right click will apply your tracking then also pressing g after will then gauge the marker
after finish tracking we went back to the lenses settings then went to camera
then pressed the drop down on the camera constrains
and changed it from no constraints to fixed camera position constraint
after coming out i then clicked alt c to bring up the camera in a 3d space showing me lines to prove that its calculated
going back to the lenses
changing lens distortion model and changing it to 3de classic LD Model
navigate to windows bottom left and go to parameter adjustment window
then we are going to remove the filmback and pixel and leave focal length then select adjust this will then gives us better info on the video.
on the lenses setting go to lens distortion and tick the distortion and quartic distortion
manual tracking
lineup control
selecting 3 point on the floor
A1 :
A2 _
tracking was done in 3d equalizer and rendered out as a mel file for maya to now add my object i added to object well first i done a render of groot with this video and a cube. video will be shown below
using aovs in After effects to now colour grade the geo’s
I encountered some issues with the render in Maya, where the cube appeared but the shadow matte underneath was a black plane that could be seen in the video. I chose to create another one using Groot and export it using only Groot and the aovs, which worked, but I messed up the lighting on the right side.