Week 1; Introduction HumanIk Maya first step adding the fbx and going over to the right and click on ‘toggle the character control’ next we select quick rig tool once you click on the quick rig tool you will now… Continue Reading →
Week 1: Obstacle Course Actor: is a fundamental building block of a game or interactive experience. It represents any object that can be placed into a level or scene, such as characters, props, lights, cameras, triggers, and more. Static Mesh:… Continue Reading →
You can include a blog within your portfolio / website. This is an example blog post. New blog posts are added to the top of your blog page. To get started, edit or delete this post and check out the… Continue Reading →
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