Practical Research
The Impact of Procedural Content Generation in Unreal Engine on Computer Generated Landscapes is the practical research topic I have selected for my essay. I have encountered numerous issues with large files and time-consuming procedures while working with the Unreal Engine environment. Therefore, to examine in greater detail and observe the significant revolutionary shift that Procedural Content Generation in Unreal Engine has brought to filmmaking in terms of creating enormous landscapes that appear incredibly lifelike.
Using the unreal engine, I’m attempting to learn more about how the PCG operates and how fast it can produce enormous, incredibly lifelike 3D landscapes.
Landscape
I started by making a simple landscape and using a material that I purchased from Fab.
Creating PCG Graph
I made a PCG graphic and then dropped it on the view port.
Fab asset downloads
PCG Process
Essay Images
– Final PCG Forest Environment