Concept Generation
Ever since I first watched Dragon Ball as a kid, I’ve been a huge fan. The incredible world of Saiyans, the intense battles, and, of course, the iconic Kamehameha beam have all been a huge part of my childhood. Dragon Ball has inspired me in so many ways, teaching me values like determination, perseverance, and the power of growth. And since that very moment, I have dreamed of becoming a Super Saiyan!
Now, with the skills and knowledge I have gained over the years studying VIsual Effects, I’m ready to bring that dream to life. For my major project, I’m taking on the challenge of recreating the legendary Kamehameha beam attack in live action. This isn’t just about making something cool—it’s about making my childhood dream a reality. I can’t wait to combine my passion with the technology and creativity I have learned to create something that truly honors this incredible series. Get ready for an epic journey, because this is going to be one unforgettable experience!
Ethics Form
Reference Shot From Anime
Mood board
Colur Pallette
As to begin with, I did some experiment using the Magic Beam Project I made for the Previous Module. And than I Shot myself through Phone camera and tracked the data in nuke and took it to Houdini and than created a path for the beam and readjust the position and brought again to Nuke to combine both the footage.
Live Action Footage
Beam
Final
Idea Presentation
Road Map
Basic Work to get the clear Idea
Filming in green Screen
Stock Image Environment
Output
Unreal Engine Environment
Using Unreal Environment with the Beam
Houdini Beam Progress
Beam Render
Made few Changes
Initial Start with particles
Story board for filming the shot
Week 04
Major Project Presentation Assignment
Test 03 Compositing
Frieza
Using Metahuman as Frieza.
ZBRUSH SS
Draft 01- Animation
Aura Simulation
Different Approach
Week 08
Final Major project Presentation
Comp
Shot one:
Not yet finished yet.
Shot 2: