Environmental FX

Week 01

Introduction to Houdini

Learning the fundamentals of the houdini and its interface was how we began the first week and the first class of the module. We completed some basic tasks like bringing in the box and adding color after becoming somewhat familiar with the software and learning a little bit about the tools.

Cube Node

Adding Color

Making board

Primitives

Using Transform node

 

Cheese:

We built a cheese and a cutting board as part of an exercise later in the lesson. which we began by bringing a cube and modifying the scale.

Making board

 

UV Node was added to create UVs for the cutting board so that the texture would be evenly spaced around the board.

UV of the board

 

Applying texture which was already provided.

Applying textures

 

Placing cube to make the cheese.

Placing the cube

Creating holes like textures

Applying color

Final Cheese with Chopping Board

 

Puzzles

We were provided with some puzzle files for an exercise, where we had to arrange nodes in the correct order to achieve a final result. This exercise was incredibly helpful, as it deepened our knowledge of node usage, helping us understand where and how to apply them effectively. It also provided valuable practice in reinforcing what we’ve learned so far, building a strong foundation for future classes.

Puzzles 01

 

Puzzles 03

 

Puzzles 04

Puzzles 05

Week 02

Animation:

This week, we learned how to create a simple animation, focusing on a domino animation. This involved understanding key principles of animation, such as timing and sequencing, to achieve the realistic effect of dominoes falling in succession. It was a great introduction to animating objects with realistic motion and provided hands-on experience with animation basics.

Dominos:

Render

 

Legos:

 

Render

 

Week 03

Oceans and Distruction

 

Brick

 

Week 04

introduction to Vellum

 

 

Week 6 Collision

no render but we learn how to make wind machine

Week 7

Distruction of Different Materials

Week 08

Using Camera Track adding Assets and effects

Week 09

Week 10

Flame Thrower

Week 11

Rain