Week 01
Introduction to Houdini
Learning the fundamentals of the houdini and its interface was how we began the first week and the first class of the module. We completed some basic tasks like bringing in the box and adding color after becoming somewhat familiar with the software and learning a little bit about the tools.
Cheese:
We built a cheese and a cutting board as part of an exercise later in the lesson. which we began by bringing a cube and modifying the scale.
UV Node was added to create UVs for the cutting board so that the texture would be evenly spaced around the board.
Applying texture which was already provided.
Placing cube to make the cheese.
Puzzles
We were provided with some puzzle files for an exercise, where we had to arrange nodes in the correct order to achieve a final result. This exercise was incredibly helpful, as it deepened our knowledge of node usage, helping us understand where and how to apply them effectively. It also provided valuable practice in reinforcing what we’ve learned so far, building a strong foundation for future classes.
Puzzles 01
Puzzles 03
Week 02
Animation:
This week, we learned how to create a simple animation, focusing on a domino animation. This involved understanding key principles of animation, such as timing and sequencing, to achieve the realistic effect of dominoes falling in succession. It was a great introduction to animating objects with realistic motion and provided hands-on experience with animation basics.
Dominos:
Render
Legos:
Render
Week 03
Oceans and Destruction
Bricks falls
Week 04
Introduction to Vellum
Week 6
Collision
This week we learn how to make collision with different elements.
Week 7
Destruction of Different Materials
Week 08
Using Camera Track adding Assets and effects
Week 09
Week 10
Flame Thrower
Assignment 01
Magical Beam Effect:
For this project, I focused on creating magical effects, as it was something I really wanted to learn.
I started by importing the Mixamo character into the scene view.
Bringing the Mixamo Animation
Adding a geometry for the floor plane.
Bringing tube in to make the Beam and done basic keyframe animation.
After that I added Transform Node to give it a proper angle.
Later I added Normal Node and Delete Node to delete the tube after certain frame.
Later I added Mountain Node to bring randomness.
After that, I added Trail and Pyro Source Node to make fire element.
Bringing Volume Rasterize Attributes Node which makes a light smoke around the beam.
Adding Pyro Solver Node and making the flame.
Now Adding Pyro Bake Volume Node and changing the color of the smoke and fire.
Finally it was ready to render.
Finally, added a Camera and Environmental Light to render the scene.
Before Render Video
Final Render
Assignment
Self Practice
Fire Particles