Week 1: Nuke 3d and Camera Projection
In the first session of the 3D Match Moving, we started studying the fundamentals of 3D view space in Nuke. For that, we started by bringing the Scene Node and the Camera Node.
In order to visualize the scene in three dimensions, we had to add the card node and connect it to the scene before introducing the color bar. To get it back to a 2D world, using the scanline render node. If you have multiple assets and you only want to alter one, you can attach 2D nodes to your asset before the card node.
Later on, we discover how to import 3D objects from Maya into Nuke and manage the camera’s movement. We accomplished that by incorporating a camera into a simple cube model. After that, we used a camera movement to create a simple animation.
First try
Final Video
Week 2: Nuke 3D Tracking
final Video
Week 3
This week, we studied 3D Equalizer, a widely used application made especially for tracking. It’s a very basic tool whose only use is to track by creating many points around the picture. In the event that 3D modeling is needed later, the more trackers and points there are, the more complex the 3D model will be made to ensure that it fits the scene exactly. Given that image sequences are the only thing this software can handle.
Week 4
Lenses and Cameras
This week, we are learning about camera lenses and sensors. This session taught us a lot, and it will help us get toward 3D matchmoving that is more accurate and efficient.
This week, we are learning about camera lenses and sensors. This session taught us a lot, and it will help us get toward 3D matchmoving that is more accurate and efficient.
We also learn a great deal about the operation of sensors and the relationship between sensor size and focal length. The most crucial thing we discovered was that a tiny adjustment in focal length can drastically impact the image, even with identical camera and sensor specs.The longer the focus length, the closer the image is to the subject.
Week 05
Filming
We went filming this week, and it was a terrific experience because it taught us how the entire process operates. We took on various responsibilities in this, including using the camera, helping others, and managing the pictures.
In order to create 3D models, we not only recorded the films but also obtained HDRIs and conducted picture scanning.
Final Video
Assignment 01
For this task, we had to matchmove while keeping up with the scene. I initially made locators for that in 3DE. It was necessary to make at least forty trackers. All of the data needed to be calculated after the tracking was finished. After the trackers were distorted, all of the data was imported into Nuke, where I adjusted the sport’s locators, created the sign board patch, and set the 3D model that I had acquired from 3DE.
Next, we exported each item of data to Nuke.
Original
With 3D Cube
Locators
3D Cube and Locators
Clean up
Assignment 01 Breakdown
Assignment02
Alien Attack In London
Original Camera Video
Survey Data
Test Render
Tracking In 3DE
Created Locators
Adding 3D model
Adding CGI Character
I added mocap action to the character and created a CGI character in Maya.
Adding Explosion
Final Video