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Rushil_VFX

3D Match Moving

Week 1: Nuke 3d and Camera Projection

In the first session of the 3D Match Moving, we started studying the fundamentals of 3D view space in Nuke. For that, we started by bringing the Scene Node and the Camera Node.

Scene and Camera Node

Scene and Camera Node

In order to visualize the scene in three dimensions, we had to add the card node and connect it to the scene before introducing the color bar. To get it back to a 2D world, using the scanline render node. If you have multiple assets and you only want to alter one, you can attach 2D nodes to your asset before the card node.

3D viewport featuring color bars and a camera a 2D node on a card that appears in 3D space

Later on, we discover how to import 3D objects from Maya into Nuke and manage the camera’s movement. We accomplished that by incorporating a camera into a simple cube model. After that, we used a camera movement to create a simple animation.

Maya work flow

First try

Final Video

Week 2: Nuke 3D Tracking

final Video

 

Week 3

This week, we studied 3D Equalizer, a widely used application made especially for tracking. It’s a very basic tool whose only use is to track by creating many points around the picture. In the event that 3D modeling is needed later, the more trackers and points there are, the more complex the 3D model will be made to ensure that it fits the scene exactly. Given that image sequences are the only thing this software can handle.

Importing image sequence

Trackers

Week 4 

Lenses and Cameras

This week, we are learning about camera lenses and sensors. This session taught us a lot, and it will help us get toward 3D matchmoving that is more accurate and efficient.

This week, we are learning about camera lenses and sensors. This session taught us a lot, and it will help us get toward 3D matchmoving that is more accurate and efficient.
We also learn a great deal about the operation of sensors and the relationship between sensor size and focal length. The most crucial thing we discovered was that a tiny adjustment in focal length can drastically impact the image, even with identical camera and sensor specs.The longer the focus length, the closer the image is to the subject.

Week 05

 Filming

We went filming this week, and it was a terrific experience because it taught us how the entire process operates. We took on various responsibilities in this, including using the camera, helping others, and managing the pictures.

In order to create 3D models, we not only recorded the films but also obtained HDRIs and conducted picture scanning.

Final Video

Assignment 01

For this task, we had to matchmove while keeping up with the scene. I initially made locators for that in 3DE. It was necessary to make at least forty trackers. All of the data needed to be calculated after the tracking was finished. After the trackers were distorted, all of the data was imported into Nuke, where I adjusted the sport’s locators, created the sign board patch, and set the 3D model that I had acquired from 3DE.

Survey Data

Lens Setting

Tracker Points

Locators and 3D Objects

Locators and 3D Objects in scene

Next, we exported each item of data to Nuke.

Bringing the file to Nuke

Original

With 3D Cube

Locators

3D Cube and Locators

Clean up

Assignment 01 Breakdown

Assignment02

Alien Attack In London

Original Camera Video

Survey Data

Survey Data

Test Render

Tracking In 3DE

 

Created Locators

Adding 3D model

Adding CGI Character 

I added mocap action to the character and created a CGI character in Maya.

Adding Explosion

Final Video