Week 1: Introduction to module, HumanIK in Maya. Simple Rig
First we learned about the module and the assessments that we would have to complete this in this module. We need to build a robot character based on your design, and Maya and Zbrush are required for that purpose. Finally, apply the motion capture data to our constructed character. The fundamental skill of this module—translating motion capture data into a 3D model in Maya—was the first thing we learned.
At first, I needed to import the motion capture data into Maya and adjust the keyframe to 24 frames per second, since it was originally set at 100 frames per second.
Afterwards, we blank out the model to ensure that it can be correctly rigged and started in the proper location. We did this by first selecting the hip joints, then selecting the branches that emanate from them by pressing “selected hierarchy,” and finally setting all of the rotational values to 0. After flattening the character as a result, we turned only the hips 90 degrees.
After the motion capture was ready, we used Human IK. “Create character definition” is the motion capture option that can be selected in this box. This is how the movement is defined. This leads to the display of a skeleton diagram. All we have to do is click on a bone in our motion capture, then use the right-click menu to pick “assign selected bone” after selecting the appropriate bone on the diagram.
Every party needs to be done for the rig.
In simple terms, this informs Maya on where to put that movement in the skeleton that it builds for our model.
Importing a character and running the Quick Rig
Final Video
Exercise 2
Later, we used the same methods to complete a task with. Because it is so important to acquire this basic knowledge, it was essential that we make sure we did it right.
Mood Board
Week 2 – Hard Surface Modelling – ZBrush
Week 3: Motion Capture
week 4
made prototype robot
And apply action/mocap to test robot
week 5 piston
first we did simple piston
final render
final 3D Renders
week 7
Kirmada
test render