Live Brief

Week 1 – Brief – DMP

What was covered in the lecture:
Matte Painting
A matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that is not present at the filming location.

Things to bear in mind while creating DMPs:
– Distance grows bluer, and lighter.
– Haze colour tends to be blueish.
– Rule of third and composition
Focal point / Draw the eye
– Perspective

– Colour fall off

– Saturation fall off

While presenting:
– Try to use correct terminology

Complementary Colours
Complementary colours are any two colours which are directly opposite each other, such as red and green and red purple and yellowgreen.
– Complementary colours, when put together, appear more vivid than when apart.

In the illustration, there are several variations of yellowgreen in the leaves and several variations of redpurple in the orchid.

The Workshop Activity:
1. Skyfall Matte Painting
Create a highland scene in the style of Skyfall


2.Blade Runner Matte Painting Create a futuristic urban scene

3. Lion King Matte Painting Savannah landscape

The Weekly Activity:
Final DMP Image:



Breakdown:

Images Used:

Feedback I have received after presenting the work:
1. Screen left should be less saturated and a bit lighter
2. Add clouds on top of the mountains so they will feel higher
3. Screen left mountain feels quite transparent

Week 2 – 2nd Brief – Frankenstein Halloween

3 Week group Project – Submission 28th October
Create an establishing shot for the Frankenstein movie by Guillermo del Toro

The Idea:


Presentation + Brief: pptx Link











Our Current Progress On The Project – 14/10/2025
Shay
Completed:
– Finished the previs for the environment
– Completed the entire environment layout and created / imported props needed
– Completed texturing the entire environment
– Finalized the camera movement

Next Steps:
– Incorporate the Houdini lightning hitting Frankenstein
– Create smoke effect
– Render the Scene (Maya + Houdini)
– Complete compositing for the scene

Weronika
Completed:
– Finished the blockout for the Frankenstein model
– Completed modeling the Frankenstein face and bandaged body
– UV unwrapped the Frankenstein model
– Imported the model into Substance Painter, projected the high-poly details onto the low-poly version
– Created basic rig for it in Maya

Next Steps:
– Texture the Frankenstein model
– Create the bed prop for the Frankenstein scene
– Model additional props (e.g., body parts and related items)