Week 1 – Brief – DMP
What was covered in the lecture:
Matte Painting
A matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that is not present at the filming location.
Things to bear in mind while creating DMPs:
– Distance grows bluer, and lighter.
– Haze colour tends to be blueish.
– Rule of third and composition
– Focal point / Draw the eye
– Perspective
– Colour fall off
– Saturation fall off
While presenting:
– Try to use correct terminology
– Complementary colours are any two colours which are directly opposite each other, such as red and green and red –purple and yellow–green.
– Complementary colours, when put together, appear more vivid than when apart.
– In the illustration, there are several variations of yellow–green in the leaves and several variations of red–purple in the orchid.
The Workshop Activity:
1. Skyfall – Matte Painting –Create a highland scene in the style of Skyfall
2.Blade Runner – Matte Painting – Create a futuristic urban scene
3. Lion King – Matte Painting – Savannah landscape
The Weekly Activity:
Final DMP Image:
Breakdown:
Images Used:
Feedback I have received after presenting the work:
1. Screen left should be less saturated and a bit lighter
2. Add clouds on top of the mountains so they will feel higher
3. Screen left mountain feels quite transparent
Week 2 – 2nd Brief – Frankenstein Halloween
3 Week group Project – Submission 28th October
Create an establishing shot for the Frankenstein movie by Guillermo del Toro
Presentation + Brief: pptx Link
Our Current Progress On The Project – 14/10/2025
Shay
Completed:
– Finished the previs for the environment
– Completed the entire environment layout and created / imported props needed
– Completed texturing the entire environment
– Finalized the camera movement
Next Steps:
– Incorporate the Houdini lightning hitting Frankenstein
– Create smoke effect
– Render the Scene (Maya + Houdini)
– Complete compositing for the scene
Weronika
Completed:
– Finished the blockout for the Frankenstein model
– Completed modeling the Frankenstein face and bandaged body
– UV unwrapped the Frankenstein model
– Imported the model into Substance Painter, projected the high-poly details onto the low-poly version
– Created basic rig for it in Maya
Next Steps:
– Texture the Frankenstein model
– Create the bed prop for the Frankenstein scene
– Model additional props (e.g., body parts and related items)