3D Match Moving

WEEK 01 : Nuke 3D and Camera Projection

We begin our module by delving into Nuke’s 3D elements, such as the 3D viewport and 3D Nodes.

 

WEEK  02 – 3D Tracking

This week we are learning lens distortion and 3D tracking in Nuke.

 

In this section, we will correct any distortion in the footage. We can send this footage to the CG department to add CG elements if necessary.

In this section, we align our final color with CG elements and distorted footage for the final export.

We are using a “camera tracker” node to track the scene.

We will mask out specific areas by using the “Roto” node.

 

WEEK 03 : 3D Equalizer

WEEK 5- Filming

 In this week, we got to film our footage for the 3D match move.

 

 

 

Week 11: Nuke Maya Pipeline 

 

WEEK 12 : Maya Megascan Nuke Pipeline

01. In Maya do the set project to “Maya-3dMatch-Pipeline”  folder

02- The do the project window and accept

03 – Move melscript to “scripts” folder

04 – Move FS5_24mm_UD to “source images” folder

05 – Set frame rate according to the recording

06 – Open MEL

07- look through the camera and import image sequence

 

08

 

 

09 – Select camera and adjust camera shape settings

All the markers will be in the correct place

15 – Go to mega scan and select couple of objects – Quixel Megascans

16-Import Asserts to the scene

21-To render without Background make display mode to none

 

 

22- Import background image sequence  and CG sequence to NUKE

 

 

 

Assessment – 01

 

Assessment 01-Final Submission

 

 

 

 

 

Assessment 02 

 

 

 

Assessment 02 – Final Submission