VFX Artist Job rolls as follows
I’d like to stat my career in the industry as Entry Level 3D Modelling artist
3D modelling artist who creates wide range of 3D asserts such as characters, weapons, animals etc.
- A passion for design and animation
- Exceptional skills in Maya, Z Brush that cover the whole 3D production process
- A reel that demonstrates professional-level work across different styles and project types
- Excellent communication skills
- A desire to deliver the absolute best customer experience on every project
- The ability to prioritise one’s own tasks and be responsive to deadlines
- Impeccable organisation and time-management skills
- A strong desire to keep developing your own artistic and technical skills and use them to help drive the studio forwards
I found following 3D Character Artist Job from “Indeed” Job site.
3D Character Artist JOB Indeed
https://uk.indeed.com/viewjob?jk=bdeab5f5324d1622&from=shareddesktop
Job details
Here’s how the job details align with your profile.
Job type
-
Fixed term contract
Benefits
Pulled from the full job description
- Employee assistance programme
- Flexible schedule
- Referral programme
Full job description
We are looking for a talented mid-level 3D Character Artist to work with us on an exciting AAA title.
Ideally an immediate start, provisionally for a 6 month contract with potential for an extension/permanent role.
Responsibilities:
- Design and create 3D character models and textures, ensuring they align with the game’s art direction.
- Produce high-quality character assets, props and accessories for in-game use.
- Work on both organic and hard-surface character designs.
- Optimise character assets for performance across different platforms while maintaining visual quality.
- Work closely with the animation team to ensure characters are designed for smooth and expressive animations.
- Take feedback from directors and lead artists and make revisions to meet project requirements.
Requirements
-
- A high level of proficiency in sculpting, modelling, UV layout and texturing of characters, outfits, accessories and weapons.
- Experience in creating clean, animation ready topology for in-game characters.
- An understanding of how characters express themselves through their physicality, clothing, expression and style.
- Strong communication skills and ability to work well in a collaborative team environment.
Experience working in Maya and Zbrush.
Desirable:
- Familiarity with character animation principles and how they affect modelling and rigging.
- Experience in Substance Painter or similar tools for creating in-game PBR materials.
- Expertise working on and developing in-engine shaders.
- Experience with Unreal Editor.
Benefits
- 25 days holiday + bank holidays (pro rata)
- Christmas shutdown
- Flexible working hours
- x 4 Half-day Fridays (during the summer months)
- A day off on your birthday
- Employee Assistance Programme (EAP)
- Weekly Yoga Class
- Anti-Crunch ethos
- Referral Bonus Scheme
- Bike2Work Scheme
- Social Events
(24) Aaron Williams | LinkedIn
(24) Roman Vrbovsky | LinkedIn
Questions to ask a 3D modelling artist in the industry
- How did you start your journey as a 3D modelling artist?
- What does a typical day in the studio look like for you as a 3D modelling artist?
- How do you collaborate with animators, texture artists, and other team members throughout the day?
- What are your biggest challenges when creating 3D characters or environments for movies or games?
- Can you walk us through your typical workflow, from concept to final render?
- What advice would you give aspiring 3D artists looking to enter the industry?