━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Assignment 1
- Minimum 40 tracked points
- Use whatever method is required to get a low deviation and therefore a solid track (e.g. lens distortion and focal length adjustments)
- Solve and align scene in 3DE using survey data
- Add in locators and 3D Cube to test stability of solve
- Export camera, LD data, locator geo, and 3d models to Nuke
- Undistort lens and reformat
- Place cleanup patch on the fire exit sign
- Overlay locators and 3d model to highlight strength to track
- 1x Video Render of the shot with clean up patch of fire exit above door, locators and 3d model Comped in.
- 1x Nuke Script with backdrops describing your process
- 1x 3DE script
- All development work
- Final video
Development

Once the sequence is in my viewport, I go into Playback > Export Buffer Compression File. I do this to save and optimize the tracking data for efficient storage and retrieval which will help me later on in my workflow.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Week 1 – Nuke 3D & Camera Projection
Paralax movement 3D equalizer

Then, I bring in the scene node which works similiarly to the merge node used in Nuke 2D and allows me to add both of these object to my scene and view them at the same time.

I then set 3 keyframes, one at the start, one on frame 50 and set it to the middele of the scene and last one at frame 100 on and move the camera to the right so that the end effect is camera moving from left to right and showcasing the object.s.

I follow all fo that up with a scanline render node so taht the view from my camera is also able to view in 2D space not just 3d.
Exercise – Tunnel Projection
Tunnel
Need to have a camera thats constantly projecting the image and need to have another one that has the movement
Weve got an image and projection 3d node
i Duplicate the 3d render camera, delete the animation from it and call it a projection camera and apply it onto a rotated by x 90 degrees cylidner with height 100
Projection camera must always be static
Exercise – Prison Cell Projection
To start off, I import 5 pictures of different parts of the prison cell.
Then, to each of them, I add a copy node which I plug in through the B pipe into the image, and into A pipe, I plug in a roto node followed by a blur node to smooth the edges.
In each of the images, I roto out a different section of the prison cell corresponding with the images name, so in the Back_Wall_Image_01 I roto out the back wall etc I do that for all of the images.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Week 2 – Nuke 3D Tracking
Parralax Movement
Point Clouds within 3D space
Lens distortion
Exercise 1 –
Camera Data
I bring in a copy node and roto and Camera Tracker
In Camera Tracker settings tab, I enable preview features and then select a range of frames from 1001 to 1110, then in CameraTracker tab I Press solve to solve my trackers in the same range
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Week 3 – 3D Equalizer
3D Equalizer Keybinds
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Week 4 –
- Find the right frame (highest quality & sharpest frame of the sequence) in this case it’s frame 4
- Ctrl + click to start trac,gauge (g)andtrack

When it stops tracking my footage because of motion blur or position changed too much, gauge the selection again and keep tracking. Keep it in the corner throughout the whole sequence.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Week 6 – 3D Equalizer Frteeflow & Nuke
Exporting 3D Equalizer Data into Nuke
Switch view to 3D Orientation Controls and in View go to show image planes > none
Select All Locators
Nuke
To download the Lens Distortion Plugin –
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Week 8
Survey Points

I go into 3D Orientation Controls view (F6). To go back to the initial setup with the 2D view press F2.
Exercise 2
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Week 9 – Nuke Maya Pipeline