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Assignment 1 –
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Week 1 – Houdini Recap
Dominos
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Week 2 –
solver solves the thing that happens frame by frame – calculates what happens frame by frame
takes the initial condition
we need to define mass, force etc and hten solver calculates that so e g by frame 4 based on the attributes it would move to x
Vectors
Vector is a number like (2.2) MEASURED from the origin or a particular point in space
how do we use a vector
eg. vector called velocity – tells it where to go next frame – how much and where, maths tells it how much it will resist the motion,
P (1.1) + vel (2.2) = 3.3 in grid space
Dop network allows us to access the solvers
Simulation tab in dop network
substeps how many times we’re calculating the simulation but sometimes we have very fast simulatiosn in which case you might solve it every quarter or half frame, vellum at least 5,6 times per frame
start frame is the frame it starts calculating on
feedback loops
ctrl + up arrow – go back to frame 1 shortcut – always be at frame 1 when making simulations
any type of simulation flip pyro fluid will be in dop network
smoke has very different properties than fluid pyro etc
POP O
whenever u see a dollar sign itts a variable
$OS means take the name of the operator
POP Solver
Inside a dop net we can have multiple solvers
we dont have any particles in teh scene – we have to birth them or create them
the easiest way is to create pop location
particles have an age which means we can birht and kill them, age is important the HIT atributes can tell us about impact which has position inw rolds space where its hit amout of times its hit total amount of times etc
Id atribute keeps track of individual particles themselves
Life atribute tells how long its got eg 2 seconds and then the age counts up, when age and life counts up it dies – age = life
v is the velocity – tells it where it will go on the next frame
impulse count emits points per frame
activation count emits points per second
life variance means they wont all die at the same time
will go on forever if theres no force- like space , on earth theres air force etc
static solver is anything for collision – static object it can be static or animated