26/03/2025 – Houdini Masterclass with
Bring in GEOMETRY NODE & import FBX/OBJ GEOMETRY
Bring in MATCHSIZE node and in Justify Y press ”MIN”
Bring in NORMAL node to ensure that all the normals are facing the ring direction. In NORMAL node > ‘add normals to” > change it to POINTS
To Seperate the geometry into your area of interest in this case just tommys head
Bring in split node, in group select BODY
Follow that up with a blast node. While in blast node sselect the face and press ”DELETE NON SELECTED”
Follow that up with polyfill to fill any holes in the mesh
End that with a NULL node.
Name the Seperated head geometry HEAD GEO
Outside of it, make another geometry called GEOMETRY MAPS
In the new geometry (Geometry MAPS) bring in the OBJECT MERGE NODE and in OBJECT one bring in the HEAD GEO OUTPUT
Follow that with subdivide
Then ATTRIBUTE WRANGLE
CREATE MAP AS ATTRIBUTE THEN
Create 2 attributes
f@head_mask = 0;
Enter to get the brush
Ctrl + shift to make smaller / bigger
Sample FG – Sample value (Think sample colorpicker but for values)
Blue = NO HAIR
GREEN = AVERAGE
RED = VERY FURRY
Once the maps are created, outside of geometry, create a Guide Groom Node.
In the Guide Groom Node:
- Connect Out_Head_Maps to the SOP Path in Rest Skin Source
- Connect Out_VDB to the SOP Path in Rest Skin VDB
Turn off Create Guides & Display as subdivision curves