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Week Ⅰ – Introduction to ZBrush
This week we were introduced to ZBrush, as well as the in-depth anatomy of the human skull. We were taught about the differences between female and male skulls, and all the most visible features to look for in a human face.
Zbrush Shortcuts:
- B – brush menu
- S – brush scale
- F + shift – wireframe
symmetry shortcut: x
shift d down with resolution
d go up with resolution
ctrl d add another layer of subdivision
shift + control > trim rect = cutting brush
Dynamesh: allows you to have a dynamic resolution where you actually need it
click control and drag to subdivide areas that need it most
dynamesh is not a replacement of subdiving its a starting point
geometry > modify topology >
adding another object = subtool > append
Masking – can’t touch the area that is currently masked
ctrl
Adding reference images to the viewport:
texture > import > choose your reference image
brush > samples > spotlight projection off (otherwise the tools won’t work properly!)
z = set opasity
shift + z = toggle the reference image visibility
Visibility tools:
Visibility tools help hide certain elements of the mesh.
ctrl shift – trim rect tool > ctrl + shift + n
ctrl shift and click to get everything back
splitting off one subtool into 2 different ones:
ctrl + w (masking everything that is currently visible)
mask ctrl shift trim rect tool & ctrl + shift + n of the object you want to be split off
subtool > split > groups split
Basic ZBrush brushes:
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clay (b > c > l)
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clay buildup (b > c > b) – constantly adds volume
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clay tubes
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clay tubes constant
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dam standard (b > d > s) – wrinkles, sharp edges
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move brush (b > m > v)
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smooth brush (shift)
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standard brush (b > s > t)
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trim dynamic (b > t > d) – good for hard surface, flattens
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Week Ⅱ – The Nose
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Week Ⅲ – The mouth
Brushes used for sculpting the mouth:
- claytubes
- smooth
Mouth Sculpt Timelapse:
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Week Ⅴ – The Ear
Sculpting the ear:
Mask out the shape of the ear using the mask tool, inverse the mask (tapping the CTRL key on the background) and drag out the basic shape of the ear.
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Week Ⅵ – The eyes
Hand in nose, mouth, ear & eye sculpts in a zipped file + upload on sketchfab by 07/11/2023.
repeat last = 1 (after making a shape w a brush
My eye sculpt for assignment
Assesment 1: Human face features
Ear
Eye
Mouth
Nose
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Week Ⅶ – Villain: Comparative Anatomy
5th of January deadline of handing in the villain sculpt eyes in maya good textures forgoodmarks
Villain Moodboard
Idea 1: Vampire
eyebags, elf ears, redness around the eyes, pale skin, visible cheekbones, vampire fangs, vampire bangs
Villain –
For my Villain project, I decided to start out with a basic poly sphere. I did that because I find it easier to first build up the underlying bone structure of the face to make sure that the overall anatomy is as accurate as possible.
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Week 7 – Villain: facial fat
2 types of fat
subscutaneous fat
- is all over the body
- as an individual gains weight subcutaneous fat gathers in some places more than others
- it does not collect uniformly
- it forms little compartments within this superficial layer, observable collection points
sctructural fat
- usually deeper , close to the skull
- tjjeu are either for helping bone to slide around
- or a structural to push muscles out eg. orbital fat
fat pads
orbital fat
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it is held back by6 orbital septum which holds back the fat
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as you age the elasticity of the orbital septum weakens and gravity influences it
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there are fat pads whose role is to protect and package the eye
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there are two up top and 3 on the bottom
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when young they blend into one and softly protect the eye
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as ageing occcurs the orbital septum relaxes
SOOF Fat – sub-orbicularis oculi fat
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ageing affects the elasticity the fat sinks down a wrinkle can develop and a bulge
Buccal Fat
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is a deep fat pad located on either side of the face between the buccinator muscle and several more superficial muscles it can give you chubby cheeks
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once it is removed or fades it does not return
Malar Fat
Sub-mental Fat
Jowl Fat
a particular place; the middle third
it does not happen in the surrounding areas
when sculpting
how far apart eyes are
how wide eyes are
nose measurents witdth
mouth width
fat pads
ZBrush texturing
eye, nose, lips, neck, ears, more red
skull, centre of nose, cartilage of the ear – more yellow
chin area, neck – more gray/blue
bringing the model into maya
creating UV maps
Subdivision level to 1
ZPlugin > UV master > Unwrap
exporting the texture
Subdivision level to normal
ZPlugin > Multi Map Exporter > Texture from PolyPaint > Create All Maps
veins > spray > drag rect > alpha > alpha 60 65 intensity
aistandardsurface
preset to skin
subsurface > pick the uv map texture
prject map onto image
texture > import > select the texture > select texure in zbrush > add to spotlight > middle o move > line up with the 3D model > adjust opacity > brush > freehand > alpha > none or alpha 01 > ZAdd off > RGB On > basic material > light ? > to get rid of the circle press z > paint on the 3D model > shift Z
Week 9 – Neck
Boney Landmarks ”something that’s always visible”
Clavicle
The clavicle or collarbone is a long
Prominent whether muscular or not
7th cervical vertebral bone
a useful landmark on the upper back between the trapezius muscle
muscles
sternocleidomastoid
the primary actions of the muscle are rotation of the head to the opposite side and flexion of the neck
it is given the name because it oryginates at the manubrium of the sternum and the clavicle and has an isertion at the mastoid process ofthe temporal bone of the skull
attaches to clavicle
the platsma is a superficial muscle that overlaps the sternocledomastoid
it is a broad sheet arising from the fascia covering the upper parts of the pectoralls major and deltoid its fibers cross the clavicle and proceed obliquely upwad and medially along the side3 of the neck
Trapezius
Traps are a diamond shaped muscle that are on the back. The 7th crevicular vertebrae is visible between them and when developed are visible from the front
Deltoid
Throat: Larynx Adams Apple
Not usually visible on women. Men have larger voice boxesand are more prominent the reason why men speak in deeper tones
During puberty, boys develop a larger larynx. This makes their voices deeper over time, and it can create the bump at the front of the throat that’s known as an Adam’s apple. Girls also undergo changes to their voice box during puberty. The degree of laryngeal growth in females isn’t as significant as in males, so most women don’t have Adam’s apples. Some women with a larger larynx do, but this indicates the size of the voice box only
character workflow
import the model
geometry > zremesh
zplugin > uvmaster unwrap
subdivide up to 4
export texture and displacement map
export model at 1 subdiv
Assessment 2 – Villain – Vampire