Performance Animation

Week 1- Quad Draw

 we covered face topology creation in Maya using Quad Draw. Draw the mouth and eye loops on a plane (made live- modify menu), with a photo of your face as the texture

 

1. Use the polygon plane to import the reference image. (When importing the reference image, be sure to assign the new material, Lambert.)

2.  Make the selected object live by using the last magnet tool.

3. Select the Quad Draw tool from the modelling toolkit.

4. Place the dots and use shift to make or connect quad shapes.

4. On Right there is list of shortcuts we can try playing with.      

5. Make First half of face topology then mirror it.

6. Come to object mode then we will use sculp tool (Grab Tool) to give depth 3d look.

7. After refining the mesh we can do mirror to complete our face retopology.

Robot Face

IDEA ROBOT

 

Week 2- Retopologise ZBrush

To equip you with a complete understanding of face topology, we will look at topology creation techniques using ZModeller and ZSphere Retopologise”Use the DemoAnimeHead as a template. Exercise 1, rebuild the face topology using ZSpheres> Rigging>Topology>Adaptive skin. Compare to a ZRemesh approach. Using the DemoAnimeHead as a template again, rebuild a part of the head using the ZModeller approach.

https://youtu.be/0IeqQJuOsqQ

https://online.uwl.ac.uk/bbcswebdav/pid-7273029-dt-content-rid-16820722_2/xid-16820722_2

Retopologising with ZSpheres

Week 3- Human IK Rig Intro & Applying MoCap

Introduction to Maya’s Human IK system- attaching the skeleton supplied geometry to the rig.Basic introduction to painting weights in Maya- fixing the weighting issues on the skeleton geometry. Posing the rigged skeleton into dynamic poses.

1. Import Skeleton_Mesh.

Week 4-

Painting Weights & More Rigging

Introduction to Maya’s Human IK system- attaching the skeleton supplied geometry to the rig.Basic introduction to painting weights in Maya- fixing the weighting issues on the skeleton geometry. Posing the rigged skeleton into dynamic poses.

Its Same process as Above:-

Afterthat allign the dots properly.

Here is My skeliton rig video recording : https://www.youtube.com/watch?v=FXdoJAGj_Ok

Here is My mocab Data applied to skelliton Video : https://youtu.be/VPeUgMxeezc

 

Week 5- Hard Surface Modelling – ZBrush

ZBrush-HSM-Mask-Alpha-MaskingSphere-Arial  https://youtu.be/xqWUvy009u0

Week 6: ZBrush to Maya Pipeline- Recap

Assignment 1

 

Practise Poses

 

My FINAL POSES NEW

With Black BG sample (EXTRA)

MY 5 FINAL SUBMISSION FROM ABOVE:

Week 9: Storyboard and Animatic

Story Board and Animatics

My Robot Improvisation in Texture.

Earlier idea : For Shots

Mocab Application:

My Mocab Video Without Scene

 

Previs Shot 1

Previs Shot 2

 

Final Render