Rigging & Creature FX

Rigging & Creature FX

Week 1: Framestore Visit

Week 2: Modelling an Arm Notes

This week we will study the following topics, Introducing to the key concepts in creature modelling, these are:

  • Arm anatomy, Arm sculpting with dynamesh, Conversion to subdivisions

1. Import Ref images from pdfs to z brush using Texture<Importimage<image plane

Arms Anatomy

Week 3: Modelling a leg

Week 5: Torso Sculpt/Content Folder

Week 6: Sculpting a Foot

REF

Assignment 01

Torso

FINAL 2 JPEG TOURSO

Arms:

My 2 FINAL HANDS

LEGS:

MY FINAL LEG RENDERS

Rigging Manually

 

Assignment 2 (Creature Turn Table 3)

IDEAS

Then I Started using ZSphere.  

Texturing:

A closeup shot of an Asian elephant’s skin – perfect for background

Closeup beige natural coral texture

TurnTable 01 FINAL

Turn Table 2 FINAL

 

Turn Table 3 FINAL

Extra Poses/renders